Showing posts with label mel. Show all posts
Showing posts with label mel. Show all posts

Tuesday, July 31, 2012

DCon 2012 - part I

Hey there!  Well after a grand old time last semester, I'm rejoining the fray with some new planned upgrades.
The theme is similar to last time, a solidly cyberpunk look  something to the tune of the sketch below?



  As always, I'm a sucker for a nice exoskeleton....so we begin with the new spine!  
I started in CAD, similar to last time, with the intention of "building out" from the last time.  More shiny!  More size/scale!  More lights!  So this time instead of traverse sections, we're going sagittal, baby.

Below is a chart showing the progress over the month or so of design changes.  Started with a more biological looking construction, but as you can see these didn't stack too well




 So the simpler redesign around mid-June was neat, but didn't have the right complexity.  So I added ribs and metallic circuit-looking inserts into the segments.  Below is the final CAD that I used for cutting the parts and the plan for what it should look like.  The segments are hinged to to allow motion in the sagittal plane (e.g. up and down like a lizard in aggressive mode).




























So now onto the fabrication!  Sections were cut and sandwiched with pieces of reflective coated polyester film (it's what's inside most astronaut suits to keep in heat).  Turns out it cuts beautifully on a laser cutter, while normal metal foils do not.




More shots of progress soon!



Saturday, August 27, 2011

traditional media


A reunion with my beloved goache....

Wednesday, August 17, 2011

D-con 2011

It's that most wonderful time of year again!!!

After some time spent in hiding, the DragonCon approacheth, and again there's excitingly [over]ambitious plans on my end. It's a bit of a piecemeal approach this year, doing a free-form sort of idea again. I liked the idea of lights and costume-age from last year, so that theme is being expanded this year :>

I had the fabric bases in about a month ago (thanks to Chinese wholesale clothing manufacturers for saving me the pain of sewing lycra!) so the next step was to develop some kind of character sketches and mechanical decorations.

First I tried to tap into the Dave Doerr design auteur mode and checked out some inspiration pics (mostly from a found copy of Shirow's Intron Depot/GITS), and some thoughts about what I wanted to achieve last year but didn't get around to. The main goal was to make something cool and glowy and put a much stronger electro-mechanical bend on it than last year's. I put that into a few sketches to plot out an overall look and feel.

Next I tried out some of the sketch concepts. Initially I thought some glowing water would be great! So I hooked up an aquarium air pump to a cereal container with its own rubber gasket. But the weight of the water in the container was heavy, the seal was janky, and the overall durability of it seemed dubious. So then with a lot of space open on the back, I got to thinking about skeletal elements (always have been a huge fan of the biomechanics and whatnot) and the spine was perfect for all the free real estate on the upper back. But where to locate such detailed information for the reforming? I checked the interwebs for a bit and sure enough, a site called http://www.anatomyexpert.com/a_to_z/ provides a wealth of sectioning and multiplane images of such parts. Sculpting a spine in 3D would be have been a massive pain, and one of the luxuries of working for a Prof who specializes in manufacturing methods is the access to some sweeeet machines. In lieu of a 3D, handmade sculpture, I decided to try to mimic the real thing and make some 2D cross-sections, and connect them with a vetebral cord of sorts.

To clean these up these image sections for manufacturing, I took the images into a 3D modeling software (Solidworks) and cleaned up the profiles to make them symmetric, and rescaled them with adjustments to emphasize the curve of the spine in the width axis and in the depth axis for viewing from different angles (plotted in excel to check out the slopes).




The sections were also cut with a center slit for extra glow (cut edges help angle the light to your eye) and to allow them some give when stringing the spine through them. Two side holes were cut for red vinyl wrapped steel wire which simulated spinal nerves.

Next I cut these on the laser cutter out of acrylic (aka Plex) of 3/8" sections. The tube that went inside was a piece of 7/8" PVC tubing.




















The coup de grace, however, was a nice piece of LED tape lights that shine out a solid 300 lumens/ft (for comparison, most LED tape lights are ~60 lumens/ft). To power this beastie, I had to buy a small lead-acid scooter battery! This was small enough to carry in my belt, and has enough juice for 3 hours of power.

The next step was to attach this thing. I drilled some holes in the back of the PVC and threaded in some heavy gauge wire, and after threading through the wires I stuck some tiny c-shaped metal bits around the red "spinal nerves" to hold the acrylic sections in place.

The whole spine was attached to a metal gasket found from a car parts salvage yard (best field trip EVAR!) by wrapping the wires from the PVC around the gasket. Longer wires were soldered to the LED light to reach the belt battery. The gasket was then attached to elastic straps to wear backpack style.

Phew!

Here's some shots of glowy, attached spinage!




Lots more work to do and only a week left--I'll keep you posted ;D


Wednesday, December 1, 2010

Comic-al

Just a few layouts for the new pages I've been working on (ever. so. slowly). The script that goes with it is a wee little prologue introducing four assassin brothers gathering in the desert to discuss their impending kill in a city and time not so far away.... (cue the ominous music, director!)

*Gulp* Onto the action scene next...

p.s. any chance you have a google reader account so I could follow your goings on?
I've got one...(reader.google.com , follow smelissali@gmail.com)



Thursday, September 9, 2010

exposition exposed

Heya Dave,

So I've been working with a most excellent friend of mine and local yokel Mr. Dustin Alexander Bolton , and we have been stirring up some trouble of the graphical kind.

So 'round abouts the mid July, Mr. Bolton cruised in from Tennessee, and the two of us set out with ambitious plans (not unlike your pre-con activities) to construct us a story and a comic by DragonCon, narry a month a something away.

The bad news was that we didn't hit our mark of a finished something. The great news was that we came pretty darn far, and I think that with some work it could be something really cool! It's taught me a lot about illustration vs. storytelling, concepts vs. narrative, and how darn tough environmental designs are!

The end product is a current mashup of these and we're working on re-arranging the layouts for increased read-a-bility. Goal-minded lass that I am, nonetheless I have to say I'm pretty darned pleased with where it ended up.

Well enough talk, here's some of the shots of some rendered panels. And obviously any sage counsel you would'st provide would be much appreciated!









Wednesday, March 3, 2010

brought to you by the letters T and A (giftart progress....)

cont'd from the last post (triangulation) here's the excellent thumbnail suggestions from Dustin. Paraphrasing (badly), instead of a static image, the linear composition makes your eye travel, tried to outline the path outlined by the highlights to be more of a storytelling experience. no photo ref cept costumes (triumph/despair at what is apparently a vast and internalized knowledge of stylized/drawn/animated sexualized imagery)
certainly still needs work, butt getting there [sic/ziiing]...
Pretty proud though, all this came out of tonight.





Monday, March 1, 2010

oh process...

...you so frustrating.

processes:
planning for a trio of breast-awareness ladies Kusanagi, Black Cat, and baroness...piece was supposed to be for chris and riki a while ago, but so indecisive...






drink n draw sessions...cosplay models 5-20 mins (no nudes for once!):
March 01
dnd_batgirl

dnd_joker

~Nov 09
dnd_havoc

dnd_polaris_noteasybeinggreen

Saturday, November 28, 2009

finished something(!)


....and in like a night! This is the sound of me patting myself on the back

Sure it's not useful for anything and has 0 to do with other things that need to be finished but whatevs.

Enjoyyyyy! This one was actually really fun to do :>

Sunday, November 8, 2009

earthtone ahoy

a couple friends of mine was wondering if I could do a painting on a piece of wood for their place so I gone busted out the earth-tone sketchbook for a little concepting!

the basic color tones of their living room are orange, red, gray, white...nice clean stuff. They wanted elements of: sexeh lady, native georgia plants, organic lines with clean colors. I was thinking I could gesso in a base layer for the solid color blocks, and leave the background/pattern elements with the native wood texture.
As far as the figure concepts, I wanted an art noveau feel (who wouldn't!) with kudzu (bane 'o the south) as the plant patterning theme.
I was thinking some white hair imitating waterfall or solid vector hair, each with a nice kudzu entanglement and some dark backtones imitating rocks to increase compositional contrast. Inspiration for local flora/fauna via this guy's fantastic photography work: http://www.flickr.com/photos/alan_cressler/page2/
Here's the specific link to the pic that I was using: http://www.flickr.com/photos/alan_cressler/4063759537/
The antlers were due to the deer skull that they've got chillin above the fireplace. Theirs has no antlers, so I thought it amusing to transfer that to the painting's figure.
Not really digging the straight on perspective of the thing right now, hopefully that will change in the next iteration...

...and of course some more figure drawing practicing with white highlights on neutral tones, my new fave thang

...and working on re-tooling an old one that needed touchups